![]() Getting the world models to look right was the easy part, it was getting the 1st-person appearance to look correct which took forever. Next up, I ported a bunch of weapons from Movie Battles 2 to work in the game regularly, 1st and 3rd person, hud icons and all. The second you beat Rosh here, he goes back to his normal appearance. So that's why he glows here! His apperance is all an illusion, a force trick, made by the Kothos twins who are both controlling his mind and playing a mind trick on Jaden to give the deception that this is what he looks like. You know what that means? I can only use his new dark appearance in-game until the end of the boss fight, unless I want Rosh looking like an obvious bad guy throughout the entire game. That would be fine, except Rosh uses that same NPC all throughout his time in Yavin too. The cutscene where he leaves with Tavion, and every appearance in the game after, he uses his other Rosh NPC file. You know what sucks? The "bad" version of Rosh here is only utilized during this cutscene and his boss fight. I included two heads, one with the default Tavion head (JK2 and JK3 variant) and another head kitbashed from his Gweth Kelia mod. I made one with two different options using the armor provided in this Chaosknight model and with a darkened-up texture from this Athena reskin. Starting off, I hated the original look for Tavion, so I decided to give her a new one. That way you will still have to download the original mod, supporting their work. What I am CONSIDERING doing for these mod ports is providing a PK3 that includes just the JK2-compatible model file, but no textures, skin files or anything. I edited a texture here or there, that's it. I ported a bunch of mod models from JK3 to JK2, like DT85's improved Stormtrooper and his Kyle Katarn, but I'm not going to talk about those since all I did was get them working in JK2 and nothing else. On a side-note, everything I do, I make it JK2 compatible.Īll large images I post will be posted in spoilers, so I don't force you to scroll through way to much all at once. Really, nothing grand, but some are worth showing off, I think. If you do, a credit of some kind is nice but not required.Been meaning to make a page showing off my little projects here and there. The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation. See the included images in preview/ for an idea of how the portraits look. I didn't really redo geometry, beyond appropriate use of subdivision surface modifiers. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. While the textures are mostly crap, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. An effort was made to match each individual set of portraits to its appropriate set of background gradients. The originals are all over the place in terms of the gradients and I didn't have time to replicate every one. I reduced the number of background gradients to a set of 4 standards.A couple face textures had the eye in the wrong place and had to be fixed. ![]() Only vanilla textures (and my own additional maps based on same) are used.The portraits are rendered to match the poses, colors, facial expressions, and lighting of the original images as closely as possible given the following constraints: The 1K portraits have 256x the resolution of the 64圆4 originals. All 30 male and female vanilla player characters are provided, with all 5 light-dark variants, for a total of 150 new portraits. This modification adds high resolution (1K) portrait images for player characters (PCs). V1.0 - 20190909 by ndix UR (DeadlyStream user)
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